Comparative Analysis: Resident Evil 2 vs System Shock vs System Shock 2

Game Stats Overview
Game Resident Evil 2 (2019) System Shock (remake) System Shock 2 (remaster)
Developers Capcom Nightdive Studios Nightdive Studios, Irrational Games, Looking Glass Studios
Publishers Capcom Prime Matter Nightdive Studios
Release Date January 25, 2019 May 30, 2023 May 10, 2013
Price $39.99 $39.99 $9.99
Genres Action, Adventure Action, Adventure Action, RPG
Languages Multiple Multiple English, German
Tags Various Various Cyberpunk, RPG, Horror, Sci-fi, etc.
Features Single-player, Achievements, Cloud, Family Sharing Single-player, Achievements, Cloud, Family Sharing Single-player, Trading Cards, Family Sharing
Copies Sold 13.9 million 260.2k (130.1k - 390.3k) 319.2k (159.6k - 478.9k)
Gross Revenue $556 million $7.4 million ($3.7m - $11.1m) $1 million ($516.1k - $1.5m)
Total Players 4.5 million 262.7k 790.9k
Owners 5.9 million 262.7k 1.6 million
Reviews 142.9k (97%) 6.9k (93%) 6.9k (95%)
Average Playtime 19.2 hours 20.2 hours 16.4 hours
Avg Daily Players 1.4k 272 24
Followers 294.1k 98.1k 18.5k
Copies Sold Last 7 Days 24.9k 8.1k 1.3k
Players by Country US (~19.5%)
GB (~8.5%)
AU (~5.9%)
Others (~41.8%)
US (~43.8%)
GB (~8.5%)
AU (~5.9%)
Others (~41.8%)
US (~33.8%)
GB (~8.9%)
DE (~5.9%)
Others (~51.4%)

Analysis and Business Case:

Conclusion: The data clearly supports the argument that a full remake (like Resident Evil 2) has the potential for higher financial returns, broader market appeal, and stronger critical reception compared to a remaster. This comparative analysis provides a compelling case to pursue a full remake of The Thing video game, leveraging the success metrics of Resident Evil 2 as a benchmark for potential success in the gaming market.

Sales reference used in this website

System Shock 2
System Shock
Resident Evil 2